Fallout 4 Weapon Mods Are Invisible [VERIFIED]
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Lost sorcery from Oolacile, land of ancient golden sorceries. Turns right weapon invisible. The weapon itself undergoes no inherent changes. Effective use of this, like any tool, perhaps, is reliant upon the ingenuity of its caster.
Content Mods to Avoid: Weapon Mods Expanded/Extended: Overwrites Weapon Mesh Improvement Mod's mesh fixes and requires conflict resoluton with any mods that edit weapon records. Also very unbalanced in my opinion, since many of the mods are either silencers or damage increases.
For your armor mods, the recently buffed Well of Tenacity grants a 50% damage reduction when you pick up a Void Well. Tank. Reaping Wellmaker means that, after using your barricade, your next weapon kill will spawn a Void Well. Constant tank. And Elemental Ordinance causes grenade kills to also spawn Void Wells. Unstoppable tank.
Sect of Insight is the only mod worth using in PvE, although its application in PvE endgame content cannot be overstated. Since most Hunter Exotics aren't particularly great in endgame content, you can afford to use an Exotic like this. Nightstalker is the perfect subclass for endgame content when paired with this Exotic, allowing you to safely finish Champions and revive allies in the same build. The ammo generated from this Exotic is more than enough to let your allies clear an entire Grandmaster Nightfall with just their Heavy weapon. Other Sect mods aren't worth using in most PvE activities; stick with Insight.
Sect of Vigor is much stronger in PvP than you might expect. Every ally that dies grants about 20-25% class ability energy. This works with any dodge. Solar 3.0 introduced Acrobat's Dodge, allowing you to become Radiant at will. With this Exotic, you can have close to 100% uptime on your Radiant buff, allowing the likes of Ace of Spades to two-tap with a weapon damage perk active. The other mods aren't worth using in the Crucible, but if you're looking to spam your dodge ability in 6v6 modes, Aeon Swift is surprisingly good.
Unlike most PvP Exotics, Wormhusk Crown is a surprisingly good PvE Exotic. There are very few ways of getting your health back as a Hunter in Destiny 2, most of which involve Combat Style mods or Exotic weapons. Wormhusk Crown gives you a sizable health bump for dodging, an action you'd normally perform when you're in danger. This isn't the best Exotic for pinnacle PvE content, but if you're tired of dying in more casual content, this helmet will save your life more times than you might expect. If you want to take Wormhusk into hard content, pair this helmet with Gunslinger and Ember of Singeing.
See Me, Feel Me: Your Void weapons gain volatile rounds after you emerge from being invisible. When you are invisible and defeat a combatant while using a finisher, all of your weapons gain bonus damage; you and your nearby allies gain a reserve overshield and improved class ability regeneration. These reserve overshields can be deployed by using a class ability.
People that are playing Fallout 4 in first person claim that their weapon will, at times, turn invisible for no apparent reason. Luckily, there is a really quick fix for this problem on Xbox One, PC and PS4.
Continue to the neighboring room where you can recharge at this repair bot. A spiderbomb is by the door ahead.img(220261);Pass through the door and quietly make your way down this ladder.img(220262);Three Templars patrol below. Your spy drone brings them down non-lethally.img(220263);Search the area for supplies, including two multitools, two EMP prox mines, gas grenades, an EMP grenade, and this chest with two ammo clips and an SMG.img(220264);Backtrack up the ladder then continue up these stairs.img(220265);Activate the switch at the top to exit through this secret doorway.img(220266);Speak with Silas Archer and you have these two dialogue options. Option (1) results in a fight with the guards. Option (2) allows you to continue peacefully -- and get Silas lawfully.img(220267);You could hack the computer ahead to open the safe to the right, or use multitools. The only thing inside is a single medkit.img(220268);Exit through this doorway and follow the corridor north to the receptionist's area.img(220269);The receptionist's back is to you -- don't talk to her and keep it that way. If you can hack, this computer will allow you to approve the application for Mrs. Ameer's daughter. (She rewards you with a whopping 5 credits.) Ammo is on the nearby shelf.img(220270);Exit Tarsus and return to NG. She instructs you to report your findings to the SSC office on level 108.img(220271);Proceed up this ramp.img(220272);Continue up the next ramp to level 108, bypassing the Order church and Arcology Air to arrive at this SSC guard station.img(220273);Choose dialogue option (1) to receive your reward of 300 credits.img(220274);The locker behind the guard holds a Mag Rail and a spider bomb. The room beyond the gold lasers holds a black market biomod canister. The easiest thing to do is to back off and send in your spy drone, disabling the security camera, the gold lasers, and knocking the guard unconscious all in one EMP blast.img(220275);You'll find the biomod canister here.img(220276);Exit the guard station and proceed to Arcology Air.img(220277);Step off the elevator and NG's manager is straight ahead. Time to choose sides in the coffee wars.img(220278);The Pequod's manager has promised you a biomod canister -- a very good deal.img(220279);The Queequeg's manager will reward you with a choice of an ammo scavenger, a frag rounds mod or a glass destabilizer.img(220280);My vote goes to Pequod's. I use the biomod canister to upgrade Speed Enhancement to level 3.img(220281);Back at Arcology Air you'll find this mother-daughter pair discussing terrorism and the government's lax response. Binoculars are on the table to the right.img(220282);There's a medkit on this cart.img(220283);Head down this ramp to level 110, hopping behind that desk ahead for a multitool and a stun prod.img(220284);Speak with this WTO tax auditor to pick up a new goal: search hangar 24.img(220285);Approach the reception agent and tell her you have a friend in common. She'll give you the flight bay 24 door code. The ATM in the background can be hacked for 150 credits -- just don't get caught.img(220286);Proceed to the hallways behind the reception desk and head toward bay 24.img(220287);Before you make it to the hangar you'll find this vent on the right. Slip through.img(220288);Continue up this ladder.img(220289);You'll find an energy cell here.img(220290);There's 50 credits on this desk.img(220291);Below is flight bay 23, where Sid Black would drop you off.img(220292);The locked locker on the right holds a refire rate mode. The unlocked locker on the left holds the bay 24 safe code.img(220293);Head back down the ladder and you'll find this multitool directly across the hall.img(220294);Activate your cloak and use the keycode the receptionist gave you to enter the hangar.img(220295);The Omar asks you to locate the power-assault armor schematic. You've just completed his goal to enter flight bay 24.img(220296);Send in your spy drone to bring down the military bot and the two Templar Paladin's patrolling the area.img(220297);A third Paladin is in that overlook. Still cloaked, climb the ladder in the right corner.img(220298);Your biotox attack drone allows you to bring down the Paladin non-lethally while still cloaked. The area holds binoculars, an EMP grenade, a sniper rifle and ammo clips.img(220299);View this holocomm to receive the storage room code and update your goals. Note the baton behind the holocomm.img(220300);Return down the ladder and you'll find this sniper rifle and ammo clip atop these crates. Approach that chest upper-right.img(220301);Inside the chest is a scrambler prox mine, an EMP prox mine, and the schematic that the Omar wants. Grab the multitool behind the machine to the right.img(220302);Use your storage room code to proceed through here. Fill up on health first, or activate your hazard drone if you have one installed.img(220303);The area is contaminated so move fast. Use your safe code on this safe, dead ahead. Inside are two medkits, an energy cell, and a datacube with the molecular spec for the counter-nanites and the login and keycode for the arcology nanoformer bay.img(220304);Return to the flight bay 23 overlook to confront the chairman. Options (1) and (3) get you an explanation that the counter nanites have not been fully tested, but option (1) also gets you 750 credits. Option (2) gets you nothing.img(220305);Head back down the ladder and follow the corridor to bay 23.img(220306);Recharge at the repairbot.img(220307);Another multitool is behind this machine.img(220308);Continue through these doors in the northwest corner.img(220309);Inside this locked chest you'll find scrambler and EMP prox mines.img(220310);Back at the reception desk, the tax auditor will reward you with 200 credits if you respond with dialogue option (1) seen here.img(220311);Next stop: ApostleCorp. Enter through the corporate suites entrance with your ApostleCorp keycode. An ATM to the left can be hacked for 150 credits.img(220312);Klara Sparks is waiting for you inside. She'll give you a biomod canister as reward for securing the mag rail plans at Mako Ballistics.img(220313);Klara opens the door beyond and starts shooting. Send in your biotox attack drone to help her. Keep an eye on her health as it is possible for the Templars to kill her at this point.img(220314);Here I install the biomod canister and upgrade biotox attack drone to level 2. Search the area for ammunition.img(220315);Hack the computer on the left to lower the red beams ahead, or wait quietly for the Paladin to approach and send in your spy drone to take out both the lasers and the Paladin in one EMP blast.img(220316);Sneak through this grate or enter the same room through this door (inset). Inside are two Paladins.img(220317);Drop the Paladins with your method of cho